{
  "commit": "fbe5ba4e3e790ab07eddc5b57e0f45a02cbcd60e",
  "count": 1,
  "generated_at": "2026-10-24T00:06:47Z",
  "items": [
    {
      "id": "bennugd-monolithic",
      "profile": {
        "core_classification": "game_engine",
        "core_version": "git",
        "cores": [
          "bgdi"
        ],
        "display_name": "Bennu Game Development (bennugd-monolithic)",
        "emulator": "BennuGD monolithic (bgdi)",
        "files": [],
        "notes": "The BennuGD interpreter built with every module linked in, from the Google\nCode bennugd-monolithic project moved to SDL 2. EmuELEC builds this revision\nfor Streets of Rage Remake and runs bgdi on SorR.dat from ports/sorr, after\nchecking the file is there.\nref: README.md:1-3, README.md:24-25,\n     EmuELEC packages/sx05re/emuelec-ports/bennugd-monolithic/package.mk:4-5,32-36,\n     EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:501-515\n\nThe only file bgdi needs is the game's code block: a bytecode file appended\nto the executable, else the file named on the command line, tried as given\nthen with .dcb, .dat and .bin appended. Graphics, sounds and fonts are\nopened by the game's own code by the names it carries. No system file is\nread.\nref: core/bgdi/src/main.c:59, core/bgdi/src/main.c:140-158,\n     core/bgdi/src/main.c:263-289\n",
        "profiled_date": "2026-10-22",
        "source": "https://github.com/christianhaitian/bennugd-monolithic",
        "source_commit": "60ee3389efcf9b402d66035e87f33d17d70cbd83",
        "systems": [
          "bennugd"
        ],
        "type": "standalone"
      }
    }
  ],
  "kind": "emulators",
  "schema_version": 1
}
