{
  "commit": "fbe5ba4e3e790ab07eddc5b57e0f45a02cbcd60e",
  "count": 1,
  "generated_at": "2026-10-24T00:06:47Z",
  "items": [
    {
      "id": "cxbx-reloaded-2023",
      "profile": {
        "core_classification": "frozen_snapshot",
        "core_version": "CI-31ff15b",
        "cores": [
          "chihiro"
        ],
        "display_name": "Microsoft - Xbox / Sega Chihiro (Cxbx-Reloaded 31ff15b)",
        "emulator": "Cxbx-Reloaded (31ff15b)",
        "exclusion_note": "ntdll.dll and the XInput libraries tried in turn (xinput1_4, xinput1_3, xinput9_1_0) are Windows components, and cxbxr-emu.dll is the emulator's own build output. Partition0.bin to Partition7.bin under EmuDisk are created and formatted by the emulator. default.xbe belongs to the title. ref: src/common/input/XInputPad.cpp:100-120,\n     src/core/kernel/support/EmuFile.cpp:228-246\n",
        "files": [
          {
            "description": "Xbox EEPROM image",
            "has_builtin": true,
            "name": "EEPROM.bin",
            "note": "Opened at startup and mapped read/write, created and filled with defaults when absent. A file that is not 256 bytes ends the run. Section CRCs are recomputed on every load, the hard disk key and game region are taken from it, and the stored checksum is compared with the HMAC of the confounder and hard disk key keyed with the EEPROM key of keys.bin. A mismatch only logs a warning and sets the LED sequence.",
            "path": "EEPROM.bin",
            "required": false,
            "size": 256,
            "source_ref": "src/common/EmuEEPROM.cpp:93-193, src/common/FilePaths.cpp:106, src/core/kernel/init/CxbxKrnl.cpp:1080",
            "system": "microsoft-xbox",
            "validation": [
              "size"
            ]
          },
          {
            "description": "Xbox EEPROM and certificate keys",
            "name": "keys.bin",
            "note": "Two 16 byte keys, the EEPROM key then the certificate key, as written by dump-xbox. Any other length is refused with a warning, and an absent file only costs reading save data from a real console.",
            "path": "keys.bin",
            "required": false,
            "size": 32,
            "source_ref": "src/common/FilePaths.cpp:111-144, src/core/kernel/init/CxbxKrnl.cpp:1078",
            "system": "microsoft-xbox",
            "validation": [
              "size"
            ]
          },
          {
            "description": "Xbox dashboard executable",
            "name": "xboxdash.xbe",
            "note": "Launched when a title reboots with an empty launch path and by the Open Dashboard menu entry. When it is missing the console's unrecoverable error screen is shown. Titles run without it.",
            "path": "EmuDisk/Partition2/xboxdash.xbe",
            "required": false,
            "source_ref": "src/core/kernel/exports/EmuKrnlHal.cpp:546-556, src/gui/WndMain.cpp:2107-2112, src/common/xbe/Xbe.cpp:62-96",
            "system": "microsoft-xbox"
          }
        ],
        "mode": "standalone",
        "notes": "The Cxbx-Reloaded build RetroBat installs as its \"chihiro\" emulator\n(chihiro.7z sha256\nbff3c1c75a1ccaa3019ee628172f8ebca21795d770d46d206090b36043e85c71). Its\ncxbx.exe, cxbxr-emu.dll and cxbxr-ldr.exe all carry the version string\n\"31ff15b (Dec 21 2023)\", the merge of pull request 2440 on the develop\nbranch. RetroBat launches it from emulators\\chihiro with /load and the XBE,\nor the default.xbe of a title directory.\nref: emulatorLauncher Generators/Cxbx.Generator.cs:99-110, 122-243\n\nAt this revision the Chihiro support sits behind CHIHIRO_WORK, which no\nproject file defines, so the release build has none of it: no JVS base\nboard, no boot.id detection, no media board ROM extraction, and an XBE\ndetected as Chihiro ends the run with \"Emulating Chihiro mode does not work\nyet\". The binary holds that message and none of the media board or base\nboard file names the later builds read. Titles run here only as Xbox or\ndebug XBEs.\nref: src/core/kernel/init/CxbxKrnl.cpp:573-639, 668-699, 721-731\n\nThe kernel is reimplemented and XBE code executes natively, so no flash ROM\nor MCPX image is read. Every path below is relative to the data directory.\nRetroBat's settings.ini template sets DataStorageToggle to 1, the folder\nholding cxbx.exe. EmuDisk and EmuMu are created under it at startup, and\nthe hard disk partitions inside EmuDisk are created and formatted by the\nemulator.\nref: src/common/Settings.cpp:880-915, src/common/FilePaths.cpp:82-109\n\nThe media board names Chihiro\\fpr21042_m29w160et.bin and\nChihiro\\SEGABOOT_MBROM0.XBE / SEGABOOT_MBROM1.XBE stay in the file layer,\nreached on a reboot to firmware when the system is Chihiro or when a title\nopens the mbrom0: or mbrom1: devices. Neither happens once Chihiro mode is\nrefused, so they are not listed.\nref: src/core/kernel/support/EmuFile.cpp:355-357, 555-566,\n     src/core/kernel/exports/EmuKrnlHal.cpp:546-556\n",
        "profiled_date": "2026-10-20",
        "source": "https://github.com/Cxbx-Reloaded/Cxbx-Reloaded",
        "source_commit": "31ff15ba1d91a9a00221546c665efb133889f53a",
        "systems": [
          "sega-chihiro",
          "microsoft-xbox"
        ],
        "type": "standalone"
      }
    }
  ],
  "kind": "emulators",
  "schema_version": 1
}
