{
  "commit": "d38cd580364b2c788e633b9e51c15e1668f726c0",
  "count": 1,
  "generated_at": "2026-11-03T13:36:34Z",
  "items": [
    {
      "id": "ecwolf",
      "profile": {
        "core_classification": "game_engine",
        "core_version": "1.3.99999",
        "cores": [
          "ecwolf",
          "ECWolf"
        ],
        "display_name": "Wolfenstein 3D (ECWolf)",
        "emulator": "ECWolf",
        "files": [
          {
            "bundled": true,
            "description": "ECWolf engine data package",
            "md5": "c011b428819eea4a80b455c245a5a04d",
            "mode": "standalone",
            "name": "ecwolf.pk3",
            "note": "Built from wadsrc/static/ via zipdir. Contains IWADINFO (game detection rules), palettes (wolfpal, spearpal, blakepal, noahpal), map lump remappers (wl6map, sodmap, etc.), DECORATE actor definitions, MAPINFO, SNDINFO, SNDSEQ, textures, sprites, fonts, and localization strings. md5 from .info, not validated by code. Shipped beside the executable in the Windows zip and in /usr/share/ecwolf by the .deb.\n",
            "required": true,
            "source_ref": "src/version.h:12 (MAIN_PK3), src/wl_iwad.cpp:664-672 (embedded open + fatal)"
          }
        ],
        "notes": "Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),\nSpear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.\nBlake Stone and Rise of the Triad support flagged as Preview in upstream.\n\nRequires ecwolf.pk3, the engine data package built from wadsrc/static/.\nContains IWADINFO (game detection rules), palettes, sprites, map configs,\nDECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.\nWithout this file: \"Could not open ecwolf.pk3!\" fatal error.\n\nLibretro no longer reads ecwolf.pk3 from disk: it is compiled into the core as\na byte array and opened through a MemoryReader, with a fatal error naming it\n\"embedded\" when that fails. The system directory is still passed to SelectGame,\nbut for the game data search, not for the engine package.\nref: src/libretro/ecwolf_pk3_data.c, src/wl_iwad.cpp:664-672,\nsrc/libretro/libretro.cpp:1009-1011\n\nStandalone: ecwolf.pk3 searched in progdir (binary directory).\nref: src/libretro/wl_main.cpp:1247 (progdir passed to SelectGame)\nAlso: INSTALL_PREFIX/share/ecwolf/ on Linux (src/wl_iwad.cpp:648)\n\nGame data files (vswap, gamemaps, vgagraph, audiot) loaded from content\ndirectory, not system directory. Auto-detects game variant by scanning\nlump contents against IWADINFO MustContain rules.\n\nLibretro fork based on ECWolf 1.3.99999-dev (forked 2020-02-23).\nUpstream head at 1.5.0pre with broader game support.\n",
        "profiled_date": "2026-03-23",
        "source": "https://github.com/libretro/ecwolf",
        "source_commit": "0cccd9a85d7ffa33fb695691a8a5db246606518c",
        "systems": [
          "wolfenstein3d"
        ],
        "type": "standalone + libretro",
        "upstream": "https://bitbucket.org/ecwolf/ecwolf",
        "version_basis": {
          "kind": "file",
          "path": "src/libretro/versiondefs.h",
          "pattern": "#define\\s+DOTVERSIONSTR_NOREV\\s+\"([^\"]+)\""
        }
      }
    }
  ],
  "kind": "emulators",
  "schema_version": 1
}
