{
  "commit": "d38cd580364b2c788e633b9e51c15e1668f726c0",
  "count": 1,
  "generated_at": "2026-11-03T13:36:34Z",
  "items": [
    {
      "id": "superbroswar",
      "profile": {
        "core_classification": "game_engine",
        "core_version": "0.1",
        "cores": [
          "superbroswar"
        ],
        "display_name": "Super Bros War",
        "emulator": "Super Bros War",
        "files": [],
        "notes": "Libretro port of Super Mario War, a fan-made multiplayer battle game. All game data (maps, sprites, sounds, tilesets, skins) loads from the content directory via convertPath(). System directory not used for game data, only as save directory fallback.\n",
        "profiled_date": "2026-03-25",
        "source": "https://github.com/libretro/superbroswar-libretro",
        "source_commit": "7f94e03163e1641ecd2a5703eb9ca7e1312b5e8d",
        "systems": [],
        "type": "libretro",
        "upstream": "https://github.com/mmatyas/supermariowar",
        "version_basis": {
          "kind": "file",
          "path": "libretro/libretro.cpp",
          "pattern": "info->library_version\\s+=\\s+\"([^\"]+)"
        }
      }
    }
  ],
  "kind": "emulators",
  "schema_version": 1
}
