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ONScripter - RetroBIOS

Type libretro
Source https://github.com/iyzsong/onscripter-libretro
Version 0.3
Profiled 2026-03-18
Cores onscripter
Systems onscripter

No BIOS or firmware files required. This core is self-contained.

ONScripter is a clone of NScripter, a Japanese visual novel engine by Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine (ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.

No BIOS or system files are required. The .info file declares no firmware entries and the core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.

Game content is loaded directly from the archive path containing the script file. The core opens txt, dat, ___, or ons script files via ONScripter::openScript() and reads all game assets (graphics, audio, fonts) from the same directory.

The engine looks for a font file named default.ttf in the game directory. This is a per-game asset shipped with each visual novel, not a system-level file managed by RetroArch.

Dependencies (bundled at build time via Guix): freetype, libjpeg, libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).

The core is marked is_experimental = true. It does not support save states (retro_serialize_size returns 0).

Supported script formats: .txt, .dat, .___, .ons needs_fullpath = true, block_extract = false.

Generated on 2026-03-20T19:12:20Z