Ardens
Ardens emulates Arduboy.
About this profile
Platform details
-
embedded_bootloaders:
- source_ref:
src/boot/_make.bat,src/absim_arduboy.cpp:127-181 - variants: {'name': 'arduboy3k-bootloader-game-sda', 'array': 'ARDENS_BOOT_GAME_D1', 'size': 8422, 'device': 'Arduboy FX (SDA)'}, {'name': 'arduboy3k-bootloader-menu-sda', 'array': 'ARDENS_BOOT_MENU_D1', 'size': 8422, 'device': 'Arduboy FX (SDA)'}, {'name': 'arduboy3k-bootloader-game-devkit', 'array': 'ARDENS_BOOT_GAME_D2', 'size': 8446, 'device': 'Arduboy FX DevKit'}, {'name': 'arduboy3k-bootloader-menu-devkit', 'array': 'ARDENS_BOOT_MENU_D2', 'size': 8446, 'device': 'Arduboy FX DevKit'}, {'name': 'arduboymini-bootloader-game', 'array': 'ARDENS_BOOT_GAME_E2', 'size': 8548, 'device': 'Arduboy Mini'}, {'name': 'arduboymini-bootloader-menu', 'array': 'ARDENS_BOOT_MENU_E2', 'size': 8548, 'device': 'Arduboy Mini'}
- note: All bootloaders are compiled from Intel HEX into C arrays at build
time. The core selects the game or menu variant at reset depending
on whether a flashcart image was loaded and the boot_to_menu config
flag (
src/absim_arduboy.cpp:151-181). The bootloader is written to the top of the ATmega32U4 program memory at the address defined by the BOOTSZ fuse bits (src/absim.hpp:811).
- source_ref:
-
embedded_flashcart_header:
- source_ref:
src/boot/boot_flashcart.c,src/absim_w25q128.hpp:14 - array: ARDENS_BOOT_FLASHCART
- size: 1536
- note: Empty flashcart header written to the first 1536 bytes of the W25Q128 flash image during initialization. This is not a BIOS file -- it is the default flash content the Arduboy FX expects at the start of external storage.
- source_ref:
Technical notes
Arduboy FX simulator (ATmega32U4 + SSD1306 + W25Q128). All boot code embedded as C arrays: Caterina/Arduboy3K bootloaders for D1/D2/E2 hardware revisions and flashcart header. EEPROM and flash state handled via RETRO_MEMORY_SAVE_RAM. The libretro port never accesses the system directory. firmware_count = 0.
No BIOS or firmware files required.
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start