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ET Legacy - RetroBIOS

Type standalone
Classification Game engines
Source https://github.com/etlegacy/etlegacy
Version 2.83.0+git
Profiled 2026-10-04
Cores etlegacy
Systems enemyterritory
Technical notes

Wolfenstein: Enemy Territory source port. BASEGAME = "etmain" (src/qcommon/qcommon.h:787). FS_InitFilesystem (src/qcommon/files.c: 5066-5094) refuses to start if pak0.pk3 is not reachable under etmain and prints "Please copy pak0.pk3 from the 'etmain' path of your Wolfenstein: Enemy Territory installation to <path>". pak1.pk3 and pak2.pk3 are checked against the server's requested pak list in FS_ComparePaks (src/qcommon/files.c:4011-4018) but neither is a startup gate; third-party mods pull them in as needed (see README.md "In addition, third party mods might also require pak1.pk3 and pak2.pk3"). mp_bin.pk3 ships in the retail release and holds the stock multiplayer binaries.

NUM_ID_PAKS = 9 (src/qcommon/qcommon.h:815) counts the names recognised by FS_idPak; retail Enemy Territory 2.60b publishes only pak0, pak1, pak2 and mp_bin, so the extra slots are reserved for forward compatible server lists, never filled by id.

The ET Legacy project ships its own replacement etmain/ assets (configs, presets, locale files) directly in the source tree, plus a Legacy mod pk3 downloaded on first run. The user still has to supply the retail pak0.pk3 from the free Enemy Territory 2.60b download; pak0.pk3 holds every id map, model, texture and sound.

4 files | 1 required, 3 optional | 4 in repo, 0 missing Categories: 4 game data

pak0.pk3 required in repo game_data

pak1.pk3 optional in repo game_data

pak2.pk3 optional in repo game_data

mp_bin.pk3 optional in repo game_data

  • Path: etmain/mp_bin.pk3
  • System: enemyterritory
  • Source: src/qcommon/files.c:4011-4018
  • Retail multiplayer QVM binaries. ET Legacy ships its own cgame/ui binaries; retail pack is for pure clients joining stock servers.

Generated on 2026-10-10T11:26:01Z