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OpenLara emulates Tomb Raider.

About this profile
Detail Value
Type libretro
Classification Game engine
Source https://github.com/libretro/OpenLara
Upstream https://github.com/XProger/OpenLara
Version v1, stated in src/platform/libretro/main.cpp
Revision libretro/OpenLara@e4ce52edec5a, XProger/OpenLara@3b268ca4bf98
Profiled 2026-03-24
Profile YAML, JSON
Cores openlara
Systems Tomb Raider
Checks the file by existence
Technical notes

Open-source reimplementation of the classic Tomb Raider engine (TR1-TR4). Accepts phd|psx|tr2|sat extensions (src/platform/libretro/main.cpp:246). need_fullpath is true - the core resolves game assets relative to the content directory. retro_load_game (src/platform/libretro/main.cpp:602) derives contentDir from the level file path and strips level/ if present. Game version auto-detected by probing for known level files (src/gameflow.h:1047-1071). Audio tracks loaded from audio/ subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (src/gameflow.h:1272-1356). System directory used only for shader cache at {system_dir}/openlara/cache/ (src/platform/libretro/main.cpp:177-197). No BIOS, firmware, or engine data files required in system directory. The code declares the sat extension, which the .info supported_extensions does not list.

No BIOS or firmware files required.

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