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REminiscence

REminiscence emulates Flashback. It reads 141 files, 115 of them required: without a required file it does not start games.

About this profile
Detail Value
Type libretro
Classification Community fork
Source https://github.com/libretro/REminiscence
Upstream https://github.com/cyxx/REminiscence
Version 0.3.6, stated in src/libretro.cpp
Revision libretro/REminiscence@e6c0b0039258, cyxx/REminiscence@947a4dce261a
Profiled 2026-03-25
Profile YAML, JSON
Cores reminiscence
Systems Flashback
Technical notes

Game engine re-implementation of Flashback (Delphine Software, 1992) by Gregory Montoir, ported to libretro by Stuart Carnie. Version 0.3.6 (upstream is at 0.5.5).

The core sets need_fullpath = true and valid_extensions = "map" (src/libretro.cpp:66-67). retro_load_game takes the directory of the loaded .MAP file as the data root (src/libretro.cpp:186-188). FileSystem walks that directory and its subdirectories and matches names case-insensitively (src/fs.cpp:44-51, 101-119), so every file below is found by its name anywhere under the content directory.

detectVersion (src/libretro.cpp:118-141) probes DEMO_UK.ABA (DOS demo), INTRO.SEQ (DOS CD), LEVEL1.MAP (DOS), LEVEL1.LEV (Amiga) and DEMO.LEV (Amiga demo) in that order. Only the DOS data is accepted (src/libretro.cpp:190-192).

The title screen and menus are skipped (src/game.cpp:84-86), so the menu maps and palettes and the DEMO*.BIN input recordings of the release are never opened.

Upstream (0.5.5) additionally supports Amiga, Macintosh, PC98 data, MIDI music, OGG playback, SEQ cutscenes, and widescreen modes. None of these are in the libretro port.

141 files: 115 required, 26 optional.

By kind: 141 game data.

In this collection: 1 in repo and 140 missing.

141 rows
FileStatus

LEVEL1.MAP

Level 1 room map, the content file the frontend loads

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Its directory, walked recursively, becomes the data root. The probe that names the release finds it third, after DEMO_UK.ABA and INTRO.SEQ.
Source
required missing game data

DEMO_UK.ABA

DOS demo archive holding every file the demo reads

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Probed first. Each file is read from the archive when no loose copy exists. The demo has no TELEPORT cutscene and skips it (game.cpp:1868-1870).
Source
optional missing game data

INTRO.SEQ

DOS CD video, opened as a release probe

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • SEQ playback stays off: g_options is zero-initialized (game.cpp:29) and use_seq_cutscenes gates the SEQ player (game.cpp:57-59).
Source
optional missing game data

FB_TXT.FNT

Text font

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GLOBAL.ICN

Inventory icons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GLOBAL.SPC

Shared sprite set

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GLOBAL.FIB

Sound effects, Fibonacci-delta packed

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

PERSO.SPR

Conrad sprites

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

PERSO.OFF

Conrad sprite offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

ENGCINE.TXT

Cutscene subtitles

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: FR_CINE.TXT, GERCINE.TXT, SPACINE.TXT, ITACINE.TXT
  • Its presence also selects the language: ENG, FR_, GER, SPA, ITA in that order, English when none is found.
Source
required missing game data

ENGCINE.BIN

Cutscene subtitle offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: FR_CINE.BIN, GERCINE.BIN, SPACINE.BIN, ITACINE.BIN
Source
required missing game data

LEVEL1.MBK

Level 1 tile banks

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.CT

Level 1 collision data

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.PAL

Level 1 palettes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.RP

Level 1 palette remap

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.MBK

Level 2 tile banks

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.CT

Level 2 collision data

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.PAL

Level 2 palettes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.RP

Level 2 palette remap

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.MAP

Level 2 room map

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.MBK

Level 3 tile banks

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.CT

Level 3 collision data

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.PAL

Level 3 palettes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.RP

Level 3 palette remap

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.MAP

Level 3 room map

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4.MBK

Level 4 tile banks

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4.CT

Level 4 collision data

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4.PAL

Level 4 palettes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4.RP

Level 4 palette remap

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4.MAP

Level 4 room map

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5.MBK

Level 5 tile banks

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5.CT

Level 5 collision data

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5.PAL

Level 5 palettes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5.RP

Level 5 palette remap

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5.MAP

Level 5 room map

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.PGE

Level 1 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.OBJ

Level 1 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.ANI

Level 1 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL1.TBN

Level 1 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL1.TBF, LEVEL1.TBG, LEVEL1.TBS, LEVEL1.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL2.PGE

Level 2 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.OBJ

Level 2 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.ANI

Level 2 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL2.TBN

Level 2 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL2.TBF, LEVEL2.TBG, LEVEL2.TBS, LEVEL2.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL3.PGE

Level 3 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.OBJ

Level 3 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.ANI

Level 3 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL3.TBN

Level 3 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL3.TBF, LEVEL3.TBG, LEVEL3.TBS, LEVEL3.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL4_1.PGE

Level 4.1 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_1.OBJ

Level 4.1 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_1.ANI

Level 4.1 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_1.TBN

Level 4.1 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL4_1.TBF, LEVEL4_1.TBG, LEVEL4_1.TBS, LEVEL4_1.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL4_2.PGE

Level 4.2 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_2.OBJ

Level 4.2 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_2.ANI

Level 4.2 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL4_2.TBN

Level 4.2 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL4_2.TBF, LEVEL4_2.TBG, LEVEL4_2.TBS, LEVEL4_2.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL5_1.PGE

Level 5.1 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_1.OBJ

Level 5.1 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_1.ANI

Level 5.1 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_1.TBN

Level 5.1 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL5_1.TBF, LEVEL5_1.TBG, LEVEL5_1.TBS, LEVEL5_1.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

LEVEL5_2.PGE

Level 5.2 objects and scripts

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_2.OBJ

Level 5.2 object nodes

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_2.ANI

Level 5.2 animations

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LEVEL5_2.TBN

Level 5.2 in-game text

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: LEVEL5_2.TBF, LEVEL5_2.TBG, LEVEL5_2.TBS, LEVEL5_2.TBI
  • The CD release ships one file per language. The language's extension is tried first, TBN after it.
Source
required missing game data

JUNKY.SPR

Junky enemy sprites

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

JUNKY.OFF

Junky enemy sprite offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MERCENAI.SPR

Mercenai enemy sprites

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MERCENAI.OFF

Mercenai enemy sprite offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

REPLICAN.SPR

Replican enemy sprites

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

REPLICAN.OFF

Replican enemy sprite offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GLUE.SPR

Glue enemy sprites

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GLUE.OFF

Glue enemy sprite offsets

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

DEBUT.CMD

DEBUT cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

DEBUT.POL

DEBUT cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

OBJET.CMD

OBJET cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

OBJET.POL

OBJET cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GEN.CMD

GEN cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GEN.POL

GEN cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

CHUTE.CMD

CHUTE cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

CHUTE.POL

CHUTE cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

DESINTEG.CMD

DESINTEG cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

DESINTEG.POL

DESINTEG cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

INTRO1.CMD

INTRO1 cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

INTRO1.POL

INTRO1 cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

HOLOSEQ.CMD

HOLOSEQ cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

HOLOSEQ.POL

HOLOSEQ cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

PONT.CMD

PONT cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

PONT.POL

PONT cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MAP.CMD

MAP cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MAP.POL

MAP cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MISSIONS.CMD

MISSIONS cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MISSIONS.POL

MISSIONS cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MEMO.CMD

MEMO cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

MEMO.POL

MEMO cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

TAXI.CMD

TAXI cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

TAXI.POL

TAXI cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

VOYAGE.CMD

VOYAGE cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

VOYAGE.POL

VOYAGE cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

TELEPORT.CMD

TELEPORT cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

TELEPORT.POL

TELEPORT cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LIFT.CMD

LIFT cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LIFT.POL

LIFT cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

ESPIONS.CMD

ESPIONS cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

ESPIONS.POL

ESPIONS cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LOG.CMD

LOG cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LOG.POL

LOG cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

FIN.CMD

FIN cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

FIN.POL

FIN cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GENEXP.CMD

GENEXP cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

GENEXP.POL

GENEXP cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LOGOS.CMD

LOGOS cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LOGOS.POL

LOGOS cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

OVER.CMD

OVER cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

OVER.POL

OVER cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

SCORE.CMD

SCORE cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

SCORE.POL

SCORE cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

INTRO2.CMD

INTRO2 cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

INTRO2.POL

INTRO2 cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
required missing game data

LOGOSSSI.CMD

SSI publisher logo cutscene commands

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Played in place of LOGOS when logosssi.cmd exists.
Source
optional missing game data

LOGOSSSI.POL

SSI publisher logo cutscene polygons

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Played in place of LOGOS when logosssi.cmd exists.
Source
optional missing game data

VOICE.VCE

Sega CD voice data for in-game dialogue

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
Source
optional missing game data

intro

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-introb
Source
optional missing game data

options

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-options2
Source
optional missing game data

journal

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-options1
Source
optional missing game data

ceinture

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-ceinturea
Source
optional missing game data

desinteg

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-desintegr
Source
optional missing game data

reunion

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-reunion
Source
optional in repo game data

voyage

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-voyage
Source
optional missing game data

level4

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-teleporta
Source
optional missing game data

planetexplo

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-teleport2
Source
optional missing game data

fin

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-fin
Source
optional missing game data

ascenseur

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-ascenseur
Source
optional missing game data

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-logo
Source
optional missing game data

game_over

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-game_over
Source
optional missing game data

holocube

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-holocube
Source
optional missing game data

memoire

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-memoire
Source
optional missing game data

chute

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-chute
Source
optional missing game data

debut

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-jungle
Source
optional missing game data

missions

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-missionca
Source
optional missing game data

taxi

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-taxi
Source
optional missing game data

donneobj

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-donneobjt
Source
optional missing game data

missions2

Amiga cutscene music module

  • Read from: the folder of the loaded content, not the BIOS directory
  • System: Flashback
  • Aliases: mod.flashback-fin2
Source
optional missing game data
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