REminiscence
REminiscence emulates Flashback. It reads 141 files, 115 of them required: without a required file it does not start games.
About this profile
Technical notes
Game engine re-implementation of Flashback (Delphine Software, 1992) by Gregory Montoir, ported to libretro by Stuart Carnie. Version 0.3.6 (upstream is at 0.5.5).
The core sets need_fullpath = true and valid_extensions = "map" (src/libretro.cpp:66-67). retro_load_game takes the directory of the loaded .MAP file as the data root (src/libretro.cpp:186-188). FileSystem walks that directory and its subdirectories and matches names case-insensitively (src/fs.cpp:44-51, 101-119), so every file below is found by its name anywhere under the content directory.
detectVersion (src/libretro.cpp:118-141) probes DEMO_UK.ABA (DOS demo), INTRO.SEQ (DOS CD), LEVEL1.MAP (DOS), LEVEL1.LEV (Amiga) and DEMO.LEV (Amiga demo) in that order. Only the DOS data is accepted (src/libretro.cpp:190-192).
The title screen and menus are skipped (src/game.cpp:84-86), so the menu maps and palettes and the DEMO*.BIN input recordings of the release are never opened.
Upstream (0.5.5) additionally supports Amiga, Macintosh, PC98 data, MIDI music, OGG playback, SEQ cutscenes, and widescreen modes. None of these are in the libretro port.
141 files: 115 required, 26 optional.
By kind: 141 game data.
In this collection: 1 in repo and 140 missing.
Game data
Section titled “Game data”| File | Status |
|---|---|
LEVEL1.MAPLevel 1 room map, the content file the frontend loads
Source
|
required missing game data |
DEMO_UK.ABADOS demo archive holding every file the demo reads
Source
|
optional missing game data |
INTRO.SEQDOS CD video, opened as a release probe
Source
|
optional missing game data |
FB_TXT.FNTText font
Source
|
required missing game data |
GLOBAL.ICNInventory icons
Source
|
required missing game data |
GLOBAL.SPCShared sprite set
Source
|
required missing game data |
GLOBAL.FIBSound effects, Fibonacci-delta packed
Source
|
required missing game data |
PERSO.SPRConrad sprites
Source
|
required missing game data |
PERSO.OFFConrad sprite offsets
Source
|
required missing game data |
ENGCINE.TXTCutscene subtitles
Source
|
required missing game data |
ENGCINE.BINCutscene subtitle offsets
Source
|
required missing game data |
LEVEL1.MBKLevel 1 tile banks
Source
|
required missing game data |
LEVEL1.CTLevel 1 collision data
Source
|
required missing game data |
LEVEL1.PALLevel 1 palettes
Source
|
required missing game data |
LEVEL1.RPLevel 1 palette remap
Source
|
required missing game data |
LEVEL2.MBKLevel 2 tile banks
Source
|
required missing game data |
LEVEL2.CTLevel 2 collision data
Source
|
required missing game data |
LEVEL2.PALLevel 2 palettes
Source
|
required missing game data |
LEVEL2.RPLevel 2 palette remap
Source
|
required missing game data |
LEVEL2.MAPLevel 2 room map
Source
|
required missing game data |
LEVEL3.MBKLevel 3 tile banks
Source
|
required missing game data |
LEVEL3.CTLevel 3 collision data
Source
|
required missing game data |
LEVEL3.PALLevel 3 palettes
Source
|
required missing game data |
LEVEL3.RPLevel 3 palette remap
Source
|
required missing game data |
LEVEL3.MAPLevel 3 room map
Source
|
required missing game data |
LEVEL4.MBKLevel 4 tile banks
Source
|
required missing game data |
LEVEL4.CTLevel 4 collision data
Source
|
required missing game data |
LEVEL4.PALLevel 4 palettes
Source
|
required missing game data |
LEVEL4.RPLevel 4 palette remap
Source
|
required missing game data |
LEVEL4.MAPLevel 4 room map
Source
|
required missing game data |
LEVEL5.MBKLevel 5 tile banks
Source
|
required missing game data |
LEVEL5.CTLevel 5 collision data
Source
|
required missing game data |
LEVEL5.PALLevel 5 palettes
Source
|
required missing game data |
LEVEL5.RPLevel 5 palette remap
Source
|
required missing game data |
LEVEL5.MAPLevel 5 room map
Source
|
required missing game data |
LEVEL1.PGELevel 1 objects and scripts
Source
|
required missing game data |
LEVEL1.OBJLevel 1 object nodes
Source
|
required missing game data |
LEVEL1.ANILevel 1 animations
Source
|
required missing game data |
LEVEL1.TBNLevel 1 in-game text
Source
|
required missing game data |
LEVEL2.PGELevel 2 objects and scripts
Source
|
required missing game data |
LEVEL2.OBJLevel 2 object nodes
Source
|
required missing game data |
LEVEL2.ANILevel 2 animations
Source
|
required missing game data |
LEVEL2.TBNLevel 2 in-game text
Source
|
required missing game data |
LEVEL3.PGELevel 3 objects and scripts
Source
|
required missing game data |
LEVEL3.OBJLevel 3 object nodes
Source
|
required missing game data |
LEVEL3.ANILevel 3 animations
Source
|
required missing game data |
LEVEL3.TBNLevel 3 in-game text
Source
|
required missing game data |
LEVEL4_1.PGELevel 4.1 objects and scripts
Source
|
required missing game data |
LEVEL4_1.OBJLevel 4.1 object nodes
Source
|
required missing game data |
LEVEL4_1.ANILevel 4.1 animations
Source
|
required missing game data |
LEVEL4_1.TBNLevel 4.1 in-game text
Source
|
required missing game data |
LEVEL4_2.PGELevel 4.2 objects and scripts
Source
|
required missing game data |
LEVEL4_2.OBJLevel 4.2 object nodes
Source
|
required missing game data |
LEVEL4_2.ANILevel 4.2 animations
Source
|
required missing game data |
LEVEL4_2.TBNLevel 4.2 in-game text
Source
|
required missing game data |
LEVEL5_1.PGELevel 5.1 objects and scripts
Source
|
required missing game data |
LEVEL5_1.OBJLevel 5.1 object nodes
Source
|
required missing game data |
LEVEL5_1.ANILevel 5.1 animations
Source
|
required missing game data |
LEVEL5_1.TBNLevel 5.1 in-game text
Source
|
required missing game data |
LEVEL5_2.PGELevel 5.2 objects and scripts
Source
|
required missing game data |
LEVEL5_2.OBJLevel 5.2 object nodes
Source
|
required missing game data |
LEVEL5_2.ANILevel 5.2 animations
Source
|
required missing game data |
LEVEL5_2.TBNLevel 5.2 in-game text
Source
|
required missing game data |
JUNKY.SPRJunky enemy sprites
Source
|
required missing game data |
JUNKY.OFFJunky enemy sprite offsets
Source
|
required missing game data |
MERCENAI.SPRMercenai enemy sprites
Source
|
required missing game data |
MERCENAI.OFFMercenai enemy sprite offsets
Source
|
required missing game data |
REPLICAN.SPRReplican enemy sprites
Source
|
required missing game data |
REPLICAN.OFFReplican enemy sprite offsets
Source
|
required missing game data |
GLUE.SPRGlue enemy sprites
Source
|
required missing game data |
GLUE.OFFGlue enemy sprite offsets
Source
|
required missing game data |
DEBUT.CMDDEBUT cutscene commands
Source
|
required missing game data |
DEBUT.POLDEBUT cutscene polygons
Source
|
required missing game data |
OBJET.CMDOBJET cutscene commands
Source
|
required missing game data |
OBJET.POLOBJET cutscene polygons
Source
|
required missing game data |
GEN.CMDGEN cutscene commands
Source
|
required missing game data |
GEN.POLGEN cutscene polygons
Source
|
required missing game data |
CHUTE.CMDCHUTE cutscene commands
Source
|
required missing game data |
CHUTE.POLCHUTE cutscene polygons
Source
|
required missing game data |
DESINTEG.CMDDESINTEG cutscene commands
Source
|
required missing game data |
DESINTEG.POLDESINTEG cutscene polygons
Source
|
required missing game data |
INTRO1.CMDINTRO1 cutscene commands
Source
|
required missing game data |
INTRO1.POLINTRO1 cutscene polygons
Source
|
required missing game data |
HOLOSEQ.CMDHOLOSEQ cutscene commands
Source
|
required missing game data |
HOLOSEQ.POLHOLOSEQ cutscene polygons
Source
|
required missing game data |
PONT.CMDPONT cutscene commands
Source
|
required missing game data |
PONT.POLPONT cutscene polygons
Source
|
required missing game data |
MAP.CMDMAP cutscene commands
Source
|
required missing game data |
MAP.POLMAP cutscene polygons
Source
|
required missing game data |
MISSIONS.CMDMISSIONS cutscene commands
Source
|
required missing game data |
MISSIONS.POLMISSIONS cutscene polygons
Source
|
required missing game data |
MEMO.CMDMEMO cutscene commands
Source
|
required missing game data |
MEMO.POLMEMO cutscene polygons
Source
|
required missing game data |
TAXI.CMDTAXI cutscene commands
Source
|
required missing game data |
TAXI.POLTAXI cutscene polygons
Source
|
required missing game data |
VOYAGE.CMDVOYAGE cutscene commands
Source
|
required missing game data |
VOYAGE.POLVOYAGE cutscene polygons
Source
|
required missing game data |
TELEPORT.CMDTELEPORT cutscene commands
Source
|
required missing game data |
TELEPORT.POLTELEPORT cutscene polygons
Source
|
required missing game data |
LIFT.CMDLIFT cutscene commands
Source
|
required missing game data |
LIFT.POLLIFT cutscene polygons
Source
|
required missing game data |
ESPIONS.CMDESPIONS cutscene commands
Source
|
required missing game data |
ESPIONS.POLESPIONS cutscene polygons
Source
|
required missing game data |
LOG.CMDLOG cutscene commands
Source
|
required missing game data |
LOG.POLLOG cutscene polygons
Source
|
required missing game data |
FIN.CMDFIN cutscene commands
Source
|
required missing game data |
FIN.POLFIN cutscene polygons
Source
|
required missing game data |
GENEXP.CMDGENEXP cutscene commands
Source
|
required missing game data |
GENEXP.POLGENEXP cutscene polygons
Source
|
required missing game data |
LOGOS.CMDLOGOS cutscene commands
Source
|
required missing game data |
LOGOS.POLLOGOS cutscene polygons
Source
|
required missing game data |
OVER.CMDOVER cutscene commands
Source
|
required missing game data |
OVER.POLOVER cutscene polygons
Source
|
required missing game data |
SCORE.CMDSCORE cutscene commands
Source
|
required missing game data |
SCORE.POLSCORE cutscene polygons
Source
|
required missing game data |
INTRO2.CMDINTRO2 cutscene commands
Source
|
required missing game data |
INTRO2.POLINTRO2 cutscene polygons
Source
|
required missing game data |
LOGOSSSI.CMDSSI publisher logo cutscene commands
Source
|
optional missing game data |
LOGOSSSI.POLSSI publisher logo cutscene polygons
Source
|
optional missing game data |
VOICE.VCESega CD voice data for in-game dialogue
Source
|
optional missing game data |
introAmiga cutscene music module
Source
|
optional missing game data |
optionsAmiga cutscene music module
Source
|
optional missing game data |
journalAmiga cutscene music module
Source
|
optional missing game data |
ceintureAmiga cutscene music module
Source
|
optional missing game data |
desintegAmiga cutscene music module
Source
|
optional missing game data |
reunionAmiga cutscene music module
Source
|
optional in repo game data |
voyageAmiga cutscene music module
Source
|
optional missing game data |
level4Amiga cutscene music module
Source
|
optional missing game data |
planetexploAmiga cutscene music module
Source
|
optional missing game data |
finAmiga cutscene music module
Source
|
optional missing game data |
ascenseurAmiga cutscene music module
Source
|
optional missing game data |
logoAmiga cutscene music module
Source
|
optional missing game data |
game_overAmiga cutscene music module
Source
|
optional missing game data |
holocubeAmiga cutscene music module
Source
|
optional missing game data |
memoireAmiga cutscene music module
Source
|
optional missing game data |
chuteAmiga cutscene music module
Source
|
optional missing game data |
debutAmiga cutscene music module
Source
|
optional missing game data |
missionsAmiga cutscene music module
Source
|
optional missing game data |
taxiAmiga cutscene music module
Source
|
optional missing game data |
donneobjAmiga cutscene music module
Source
|
optional missing game data |
missions2Amiga cutscene music module
Source
|
optional missing game data |
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start