XRick
XRick emulates Rick Dangerous. It reads 1 file, 1 of them required: without a required file it does not start games.
About this profile
Install this emulator's files
The installer finds your setup and its BIOS folder, then downloads only the files this emulator reads there and checks each one.
Open the Start menu. Type PowerShell and open it. Paste the line. Press Enter.
&([scriptblock]::Create((irm https://abdess.github.io/retrobios/i.ps1))) --emulator xrickOpen Terminal, in Applications, then Utilities. Paste the line. Press Return.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator xrickOpen a terminal. Paste the line. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator xrickSwitch to Desktop Mode. Open Konsole. Paste with Ctrl+Shift+V. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator xrickOpen a terminal on the device. Or connect from a computer with SSH, a terminal over the network. Paste the line. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator xrickTechnical notes
XRick is an open-source reimplementation of the Rick Dangerous engine (Core Design, 1989), ported to libretro. It is not a general-purpose emulator: it only plays Rick Dangerous.
The core sets need_fullpath = true, valid_extensions = "*|zip", and supports launching
without content (RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME = true, libretro/).
Game data handling works in two modes (retro_load_game, libretro/):
- Content provided: the content path is passed directly as the -data argument (line 318: snprintf "xrick" "-data" "%s"). Content can be data.zip or a directory.
- No content (standalone): the core builds the path {system_dir}/xrick/data.zip using fill_pathname_join_special_ext(RETRO_DIR, "xrick", "data", ".zip") at lines 324-326. If this file is missing, a "game files missing" error is displayed (line 337) and loading fails.
The fallback data path at line 359 confirms the expected location: snprintf(RPATH, ... "xrick" "-data" "%s/xrick/data.zip", RETRO_DIR)
All game graphics, maps, tile data, entity tables, and screen layouts are compiled directly into the binary from dat_*.c source files (dat_ents.c, dat_maps.c, dat_picsPC.c, dat_picsST.c, dat_screens.c, dat_snd.c, dat_spritesPC.c, dat_spritesST.c, dat_tilesPC.c, dat_tilesST.c). Only the sound files are external.
data.zip contains 29 WAV files in a sounds/ subdirectory: sound effects (bombshht, bonus, box, bullet, crawl, die, ent0-ent8, explode, gameover, jump, pad, sbonus1, sbonus2, stick, walk) and music tracks (tune0 through tune5). The data.c module handles opening files from either a .zip archive (via unzip.c) or a flat directory, selected by extension detection (data.c:56-73).
xrick.c:23 shows the hardcoded fallback: data_setpath("data.zip") when no -data argument is provided.
system_dir is obtained via RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY (libretro/),
falling back to "." if unavailable.
The data.zip file ships in the xrick-libretro repository root and is the original xrick 0.21212 game data release from 2002 by BigOrno.
1 file: 1 required, 0 optional.
By kind: 1 game data.
In this collection: 1 in repo and 0 missing.
Game data
Section titled “Game data”xrick/data.zip required in repo game data
Rick Dangerous sound data (29 WAV files: sfx and music tracks)
- System: Rick Dangerous
- Placed in system/xrick/data.zip. Contains sounds/ directory with 29 WAV files from the original xrick 0.21212 release. Without this file, standalone mode fails with 'XRick game files missing from frontend system directory'. Ships in the libretro repo root.
- Size: 1.4 MB, SHA1 ecfc092fe637
- Collection copy:
bios/Other/xrick/data.zip - Platforms:
xrick/data.zip: Lakka, RetroArch, RetroPie.ports/VVVVVV/data.zipandports/xrick/data.zip: EmuELEC
Hashes, packages and source
- SHA1:
ecfc092fe6371dbf38e238a8ba5f90785b5db52d - MD5:
a471e64e9f69afbe59c10cc94ed1b184 - Installed by the platform's own package on: lakka, recalbox, retrobat, retrodeck
- Asked for by: libretro glue
- Source:
libretro/(libretro glue),core/ libretro-core.c:324-326 libretro/(libretro glue),core/ libretro-core.c:328-357 libretro/(libretro glue)core/ libretro-core.c:441
Profile data
Section titled “Profile data”Source analysis
-
content type: game_engine
-
content extensions:
-
- zip
-
-
system directory used: yes
-
supports no content: yes
-
data files location: system/xrick/data.zip (standalone) or content path (with content)
-
compiled in data:
- dat_ents.c (entity/NPC tables)
- dat_maps.c (level map data)
- dat_picsPC.c, dat_picsST.c (background images, PC and Atari ST)
- dat_screens.c (screen layout data)
- dat_snd.c (sound metadata/indices)
- dat_spritesPC.c, dat_spritesST.c (sprite graphics)
- dat_tilesPC.c, dat_tilesST.c (tile graphics)
-
external data:
-
sounds:
- bombshht.wav, bonus.wav, box.wav, bullet.wav, crawl.wav, die.wav
- ent0.wav through ent8.wav (9 entity sound effects)
- explode.wav, gameover.wav, jump.wav, pad.wav
- sbonus1.wav, sbonus2.wav, stick.wav, walk.wav
- tune0.wav through tune5.wav (6 music tracks)
-
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start