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mkxp-z - RetroBIOS

Type libretro
Classification Game engines
Source https://github.com/white-axe/mkxp-z
Upstream https://github.com/mkxp-z/mkxp-z
Version f4bc5aa
Profiled 2026-03-24
Cores mkxp-z
Systems rpgmaker
Source ref branch: libretro (PR #255 to mkxp-z/mkxp-z)
Technical notes

Game engine implementing RGSS 1/2/3 (Ruby Game Scripting System) for RPG Maker XP, VX and VX Ace. Fork of Ancurio/mkxp. Libretro port by white-axe, not yet merged upstream.

All entries are directories, not individual files. No hashable BIOS. RTPs are shared asset packages needed only when a game references stock assets instead of bundling its own. MIDI soundfont (GMGSx.sf2) is embedded in the binary.

6 files | 0 required, 6 optional | 6 in repo, 0 missing Categories: 6 game data

Standard optional in repo game_data
RPG Maker XP Run-Time Package

  • Path: mkxp-z/RTP/Standard/
  • Source: core.cpp:1042-1085, core.cpp:1087-1158

RPGVX optional in repo game_data
RPG Maker VX Run-Time Package

  • Path: mkxp-z/RTP/RPGVX/
  • Source: core.cpp:1042-1085, core.cpp:1087-1158

RPGVXAce optional in repo game_data
RPG Maker VX Ace Run-Time Package

  • Path: mkxp-z/RTP/RPGVXAce/
  • Source: core.cpp:1042-1085, core.cpp:1087-1158

Fonts optional in repo game_data
Fallback font directory (.otf/.ttf)

  • Path: mkxp-z/Fonts/
  • Source: core.cpp:1160-1172

Preload optional in repo game_data
Ruby scripts loaded before game scripts

  • Path: mkxp-z/Scripts/Preload/
  • Source: core.cpp:876-907

Postload optional in repo game_data
Ruby scripts loaded after game scripts (RGSS3 only)

  • Path: mkxp-z/Scripts/Postload/
  • Source: core.cpp:886-917

Generated on 2026-04-18T08:05:07Z