VVVVVV¶
Technical notes
Terry Cavanagh's VVVVVV game, desktop build. The source release holds the engine, the level data, the language files and the fonts. Graphics, music and sounds are in data.zip, which is not in the repository.
FILESYSTEM_init() mounts data.zip from the -assets argument, or from the binary's directory when no argument is given, and exits with a "data.zip missing!" message box when the mount fails (ref: desktop_version/src/FileSystemUtils.cpp:318-346). Recalbox passes -assets /recalbox/share/roms/ports/vvvvvv/data.zip. The game accepts the data.zip of the retail release or of the free Make and Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:332-335).
The lang/ and fonts/ directories are mounted ahead of data.zip from the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:81-177, 312-315). Recalbox installs them from the source tree beside the binary. gamecontrollerdb.txt is read from the binary's directory when present (ref: desktop_version/src/FileSystemUtils.cpp:349-353).
2 files | 1 required, 1 optional | 1 in repo, 0 missing, 1 unsourceable Categories: 1 BIOS, 1 game data
data.zip required unsourceable game_data #
VVVVVV game assets (graphics, music, sounds)
- System: vvvvvv
- Source:
desktop_version/src/FileSystemUtils.cpp:318-346,desktop_version/src/main.cpp:433-438 - Path given by -assets, otherwise data.zip next to the binary. Retail and Make and Play Edition archives are both accepted, and the code checks neither size nor hash.
- Not collectable: game data the collection does not hold, and a same-named archive of another game must not stand in (acknowledged gaps)
gamecontrollerdb.txt optional in repo #
SDL game controller mappings
- System: vvvvvv
- Source:
desktop_version/src/FileSystemUtils.cpp:349-353 - Collection copy:
bios/SDL/GameControllerDB/gamecontrollerdb.txt - Read from the binary's directory. A missing file is logged and ignored.
Generated on 2026-10-20T03:49:43Z