DaedalusX64¶
Technical notes
High-level Nintendo 64 emulator. The boot sequence and the RSP are emulated at high level: no PIF ROM or other console firmware is opened. The code carries no version string, and the tree is 837 commits past tag 1.1.8.
Every data file is resolved against baseDir, which on Linux is the working directory at startup. ROCKNIX copies the package to /storage/.config/DaedalusX64 and starts the binary from there. ref: Source/Utility/Paths.cpp:30-36, Source/Utility/Paths.cpp:40-42
Linux builds pick the renderer by architecture: OpenGL ES on aarch64 and arm, desktop OpenGL elsewhere. Each renderer installs its own n64.psh, the fragment shader library prepended to every shader the renderer compiles. The ES renderer fails graphics init without it, while the desktop one goes on with an empty library and its shaders do not compile. ref: Source/CMakeLists.txt:132-137, Source/SysPosix/CMakeLists.txt:12-18, Source/SysGLES/HLEGraphics/RendererGL.cpp:77-110, Source/SysGLES/Graphics/GraphicsContextGL.cpp:151-156, Source/SysGL/HLEGraphics/RendererGL.cpp:86-120
roms.ini is the per-game settings database (name, save type, a few rendering and timing flags), keyed on the two header CRCs and the country code. A game it does not list runs on defaults. ref: Source/RomFile/RomSettings.cpp:149-157, Source/RomFile/RomSettings.cpp:218-228, Source/Core/ROM.cpp:481-484
The cheat reader is called with "Daedalus.cht" but ignores that argument and opens a file named cheat_file in the working directory, creating it empty, so the bundled Daedalus.cht is never read. ref: Source/Core/ROM.cpp:534, Source/Interface/Cheats.cpp:265, Source/Interface/Cheats.cpp:293-303
3 files | 1 required, 2 optional | 1 in repo, 2 missing Categories: 2 BIOS, 1 game data
n64.psh required missing bundled #
N64 fragment shader library
- System: nintendo-64
- SHA1:
b37ed040a7ec00c2fd8029eccc30fb371bc8ce42,e1cb0ba231bb29007d53d36952debbecff45c5be - MD5:
c52b5cec265580e443b4cdc4dac9a27d,d5ddde64980f70c6db6404d5c1db2e96 - Source:
Source/SysGLES/HLEGraphics/RendererGL.cpp:103-110,Source/SysGL/HLEGraphics/RendererGL.cpp:116-120,Source/SysPosix/CMakeLists.txt:12-18 - Two different files share this name: Source/SysGLES/HLEGraphics/n64.psh for the OpenGL ES build, Source/SysGL/HLEGraphics/n64.psh for the desktop OpenGL build. Installed beside the binary.
roms.ini optional in repo game_data bundled #
Per-game settings database
- System: nintendo-64
- SHA1:
4877d2cfb4c4f228332fbb453ce89d93d1457500 - MD5:
5766150f4586283609c6681c5da9efe7 - Source:
Source/RomFile/RomSettings.cpp:149-157,Source/RomFile/RomSettings.cpp:218-228,Source/Core/ROM.cpp:481-484 - Collection copy:
bios/Nintendo/Nintendo 64/daedalusx64/roms.ini - Shipped in Data/. Without it every game runs with default settings.
OpenSans.ttf optional missing bundled #
UI font
- Path:
Resources/OpenSans.ttf - System: nintendo-64
- SHA1:
ecdf1d58c0932a775c89b5ad48a7a0aaad66de4f - MD5:
78609089d3dad36318ae0190321e6f3e - Source:
Source/SysGL/Graphics/DrawTextSDL.cpp:30-41,Source/SysGLES/Graphics/DrawTextSDL.cpp:30-41 - Opened through SDL_ttf for the on-screen menus. A failure is printed and emulation is not affected.
Generated on 2026-10-20T03:49:41Z