DirkSimple
DirkSimple emulates Laserdisc arcade games.
About this profile
Technical notes
DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games via Lua scripts + Ogg Theora video. Same author wrote both standalone and libretro backends (source == upstream).
Libretro port loads from system_dir/DirkSimple/. ref: dirksimple_libretro.c:782,794 sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY basedir = sysdir + "/DirkSimple/" DirkSimple_startup(basedir, info->path, ...) at line 799
Standalone loads from SDL_GetBasePath() + data/. ref: dirksimple_sdl.c:575-577
Game data in data/games/<gamename>/game.lua + assets (PNG, WAV). User provides the OGV laserdisc video as content.
Supported games: Dragon's Lair (lair), Cliff Hanger (cliff). 10 data files in the repo (game.lua scripts, sprites, sounds, icons).
Buildbot provides DirkSimple.zip via Core System Files Downloader.
No BIOS or firmware files required.
Data directories
Section titled “Data directories”dirksimple: DirkSimple Dragon's Lair engine data- Fetched from https://buildbot.libretro.com/assets/system/DirkSimple.zip
- Revision: master (
4192491725) - Source:
dirksimple_libretro.c:794
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start