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FB Alpha 2012

FB Alpha 2012 emulates Arcade games, SNK Neo Geo, Capcom CPS-1 and 3 more systems. It reads 9 files, none of them required: it starts games without them.

Its BIOS and game sets must come from the FB Alpha v0.2.97.30 romset. Which version each core reads.

About this profile
Detail Value
Type libretro
Classification Frozen snapshot
Source https://github.com/libretro/fbalpha2012
Upstream https://www.fbalpha.com
Version v0.2.97.30, stated in svn-current/trunk/src/burn/version.h
Revision libretro/fbalpha2012@0ce31536bef3
Profiled 2026-03-23
Profile YAML, JSON
Cores fbalpha2012, fbalpha
Systems Arcade games, SNK Neo Geo, Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, IGS PolyGame Master
Romset FB Alpha v0.2.97.30
Install this emulator's files

The installer finds your setup and its BIOS folder, then downloads only the files this emulator reads there and checks each one.

Open the Start menu. Type PowerShell and open it. Paste the line. Press Enter.

PowerShell
&([scriptblock]::Create((irm https://abdess.github.io/retrobios/i.ps1))) --emulator fbalpha2012
Technical notes

Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version. Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more.

Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source:

Neo Geo (d_neogeo.cpp:923-1011): neogeo.zip ROM set contains ~35 BIOS variants

  • 68K BIOS: asia-s3.rom (default), sp-s2.sp1, sp-s.sp1, sp-u2.sp1, sp-e.sp1, vs-bios.rom, sp-j2.sp1, sp1.jipan.1024, sp-45.sp1, japan-j3.bin, neo-po.bin, neo-epo.bin, neodebug.bin, sp-1v1_3db8c.bin, 16 Universe BIOS variants, neopen.sp1, plus PCB/CD/trackball BIOS variants
  • Z80 BIOS: sm1.sm1 (sound program)
  • Graphics: sfix.sfix (text layer tiles)
  • Data: 000-lo.lo (zoom table)
  • Neo Geo CD: neocd.bin

PGM (d_pgm.cpp:303-379): per-game BIOS sets in each ROM ZIP

  • pgm_t01s.rom (text tiles), pgm_m01s.rom (samples), pgm_p01s.u20/pgm_p02s.u20 (68K BIOS v1/v2), ddp3_bios.u37, bios.u42, svg_bios.u49 (custom per-game)

CPS-3 (d_cps3.cpp): 18 SH-2 BIOS variants, 512 KB each, region-specific (see fbalpha2012_cps3.yml for full list)

Sega System 16B (d_sys16b.cpp:8900): ism2006v00.u1

All BIOS files are part of their respective game ROM set ZIPs (arcade standard). None are standalone system directory files. The .info note "BIOS files must be inside the ROM directory" refers to the ROM directory containing the game ZIPs, which already include their BIOS.

ROM path: g_rom_dir from content path. Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248). Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411).

9 files: 0 required, 9 optional.

By kind: 1 BIOS and 8 game data.

In this collection: 9 in repo and 0 missing.

FileStatus

hiscore.dat

High score persistence database

  • Read from: the save directory, not the BIOS directory
  • System: Arcade games
  • Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag.
in repo
FileStatus

dkong.zip

Donkey Kong audio samples

  • Path: fba2012/samples/dkong.zip
  • System: Arcade games
  • WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)
optional in repo game data

dkongjr.zip

Donkey Kong Jr audio samples

  • Path: fba2012/samples/dkongjr.zip
  • System: Arcade games
  • WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)
optional in repo game data

galaga.zip

Galaga audio samples

  • Path: fba2012/samples/galaga.zip
  • System: Arcade games
  • WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)
optional in repo game data

rallyx.zip

Rally-X audio samples

  • Path: fba2012/samples/rallyx.zip
  • System: Arcade games
  • WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)
optional in repo game data

ghox.zip

Ghox audio samples

  • Path: fba2012/samples/ghox.zip
  • System: Arcade games
  • WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound.
optional in repo game data

fireshrk.zip

Fire Shark / Same! Same! Same! audio samples

  • Path: fba2012/samples/fireshrk.zip
  • System: Arcade games
  • WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)
optional in repo game data

tekipaki.zip

Teki Paki audio samples

optional in repo game data

vimana.zip

Vimana audio samples

  • Path: fba2012/samples/vimana.zip
  • System: Arcade games
  • WAV samples for Vimana and clones (vimanan, vimanaj)
optional in repo game data
.