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FB Alpha 2012 - RetroBIOS

Type libretro
Classification Frozen snapshots
Source https://github.com/libretro/fbalpha2012
Upstream https://www.fbalpha.com
Version v0.2.97.29
Profiled 2026-03-23
Cores fbalpha2012, fbalpha
Systems arcade, neogeo, cps1, cps2, cps3, pgm
Technical notes

Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version. Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more.

Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source:

Neo Geo (d_neogeo.cpp:923-1011): neogeo.zip ROM set contains ~35 BIOS variants - 68K BIOS: asia-s3.rom (default), sp-s2.sp1, sp-s.sp1, sp-u2.sp1, sp-e.sp1, vs-bios.rom, sp-j2.sp1, sp1.jipan.1024, sp-45.sp1, japan-j3.bin, neo-po.bin, neo-epo.bin, neodebug.bin, sp-1v1_3db8c.bin, 16 Universe BIOS variants, neopen.sp1, plus PCB/CD/trackball BIOS variants - Z80 BIOS: sm1.sm1 (sound program) - Graphics: sfix.sfix (text layer tiles) - Data: 000-lo.lo (zoom table) - Neo Geo CD: neocd.bin

PGM (d_pgm.cpp:303-379): per-game BIOS sets in each ROM ZIP - pgm_t01s.rom (text tiles), pgm_m01s.rom (samples), pgm_p01s.u20/pgm_p02s.u20 (68K BIOS v1/v2), ddp3_bios.u37, bios.u42, svg_bios.u49 (custom per-game)

CPS-3 (d_cps3.cpp): 18 SH-2 BIOS variants, 512 KB each, region-specific (see fbalpha2012_cps3.yml for full list)

Sega System 16B (d_sys16b.cpp:8900): ism2006v00.u1

All BIOS files are part of their respective game ROM set ZIPs (arcade standard). None are standalone system directory files. The .info note "BIOS files must be inside the ROM directory" refers to the ROM directory containing the game ZIPs, which already include their BIOS.

ROM path: g_rom_dir from content path. Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248). Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411).

9 files | 0 required, 9 optional | 9 in repo, 0 missing Categories: 1 BIOS, 8 game data

hiscore.dat optional in repo
High score persistence database

  • Source: svn-current/trunk/src/burn/hiscore.cpp:411
  • Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag.

dkong.zip optional in repo game_data
Donkey Kong audio samples

  • Path: fba2012/samples/dkong.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)

dkongjr.zip optional in repo game_data
Donkey Kong Jr audio samples

  • Path: fba2012/samples/dkongjr.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)

galaga.zip optional in repo game_data
Galaga audio samples

  • Path: fba2012/samples/galaga.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)

rallyx.zip optional in repo game_data
Rally-X audio samples

  • Path: fba2012/samples/rallyx.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)

ghox.zip optional in repo game_data
Ghox audio samples

  • Path: fba2012/samples/ghox.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound.

fireshrk.zip optional in repo game_data
Fire Shark / Same! Same! Same! audio samples

  • Path: fba2012/samples/fireshrk.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)

tekipaki.zip optional in repo game_data
Teki Paki audio samples

  • Path: fba2012/samples/tekipaki.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262

vimana.zip optional in repo game_data
Vimana audio samples

  • Path: fba2012/samples/vimana.zip
  • Source: svn-current/trunk/src/burn/snd/samples.cpp:248,262
  • WAV samples for Vimana and clones (vimanan, vimanaj)

Generated on 2026-04-18T08:05:07Z