FinalBurn Neo (CPS-1/CPS-2)
FinalBurn Neo (CPS-1/CPS-2) emulates Capcom CPS-1, Capcom CPS-2 and Arcade games. It reads 1 file, none of them required: it starts games without them.
Its BIOS and game sets must come from the FinalBurn Neo v1.0.0.03 romset. Which version each core reads.
About this profile
Install this emulator's files
The installer finds your setup and its BIOS folder, then downloads only the files this emulator reads there and checks each one.
Open the Start menu. Type PowerShell and open it. Paste the line. Press Enter.
&([scriptblock]::Create((irm https://abdess.github.io/retrobios/i.ps1))) --emulator fbneo_cps12Open Terminal, in Applications, then Utilities. Paste the line. Press Return.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator fbneo_cps12Open a terminal. Paste the line. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator fbneo_cps12Switch to Desktop Mode. Open Konsole. Paste with Ctrl+Shift+V. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator fbneo_cps12Install Termux, a terminal app. Run pkg install python and termux-setup-storage once. Then paste the line. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator fbneo_cps12Open a terminal on the device. Or connect from a computer with SSH, a terminal over the network. Paste the line. Press Enter.
curl -fsSL https://abdess.github.io/retrobios/i | sh -s -- --emulator fbneo_cps12Technical notes
CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen). Exists for platforms that cannot run the full FBNeo core.
CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained: 68000 program + Z80 sound + GFX + QSound samples (CPS-2).
Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT: GAL/PAL dumps for hardware preservation, never loaded by the emulator.
hiscore.dat enables persistent high scores across all arcade games.
ROM path: game ZIPs loaded from content directory. system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
need_fullpath=false, extensions=zip|7z, savestate=deterministic.
1 file: 0 required, 1 optional.
In this collection: 1 in repo and 0 missing.
Optional
Section titled “Optional”hiscore.dat optional in repo
- Path:
fbneo/hiscore.dat - System: Arcade games
- High score database, enables persistent high scores across all arcade games
- Collection copy:
bios/Arcade/FBNeo/hiscore.dat
Source
- Asked for by: emulator code, libretro port
- Source:
src/burn/hiscore.cpp:154-161(emulator code, libretro port),src/burn/hiscore.cpp:407(emulator code, libretro port),src/burn/burn.cpp:876(emulator code, libretro port)
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start