Boytacean
Boytacean emulates Nintendo Game Boy and Nintendo Game Boy Color. It reads 6 files, none of them required: it starts games without them.
About this profile
Technical notes
Game Boy / Game Boy Color emulator written in Rust by Joao Magalhaes.
Libretro: all boot ROMs compiled into binary as static byte arrays in
src/data.rs. load_boot_static() copies from arrays. No filesystem
access, no RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. No external files.
ref: frontends/ instance.load(true) -> src/gb.rs:1377 -> load_boot_static at src/gb.rs:1414
Standalone (SDL): also defaults to embedded boot ROMs via load(true).
User can override via --boot-rom-path CLI argument with any boot ROM
file (frontends/). load_boot_file() with hardcoded ./res/boot/*.bin paths exists in
src/gb.rs:1427 but is not called from any frontend.
Boot ROM defaults: DmgBootix (DMG), CgbBoytacean (CGB), both open-source.
6 files: 0 required, 6 optional. 6 have an HLE fallback.
In this collection: 6 in repo and 0 missing.
Optional
Section titled “Optional”| File | Status |
|---|---|
dmg_boot.bin
Source
|
in repo HLE fallback standalone |
sgb_boot.bin
Source
|
in repo HLE fallback standalone |
dmg_bootix.bin
Source
|
in repo HLE fallback standalone |
mgb_bootix.bin
Source
|
in repo HLE fallback standalone |
cgb_boot.bin
Source
|
in repo HLE fallback standalone |
cgb_boytacean.bin
Source
|
in repo HLE fallback standalone |
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start