bsnes C++98
bsnes C++98 emulates Nintendo SNES, Nintendo SuFami Turbo and Nintendo Satellaview.
About this profile
Technical notes
Frozen snapshot of bsnes v085 downgraded to C++98 for old compilers (PS3). Performance profile only. is_experimental=true.
NEC DSP and Hitachi DSP firmware loaded from the ROM directory, not system_dir. Path: dir(interface->path(Slot::Base, ".dsp")) + firmware_name from game XML markup. interface->path() returns ROM basename + hint. ref: snes/cartridge/markup.cpp parse_markup_necdsp, parse_markup_hitachidsp ref: snes/libretro/libretro.cpp Interface::path()
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY is never called. No file I/O targets system_dir anywhere in the codebase.
Core continues without DSP firmware but coprocessor games won't function.
No BIOS or firmware files required.
Next steps
Section titled “Next steps”- Get your files, for the setup you play on
- Every system, and the files each one needs
- When a game does not start