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Skyline - RetroBIOS

Type standalone
Classification Other
Source https://github.com/skyline-emu/skyline
Version 0.0.3
Profiled 2026-08-12
Cores skyline, SKYLINE
Systems nintendo-switch
Technical notes

Nintendo Switch emulator for ARMv8 Android, written from scratch in C++ and Kotlin. Android package skyline.emu, versionCode 3, minSdk 29, with the debug variant taking a .dev suffix (build.gradle:23,28-29,120-121). ES-DE reaches it through its SKYLINE find rule and starts it with android.intent.action.VIEW on the content URI of the game. Development ceased and the README at the pinned commit records it; the code is split across skyline and skyline-dev, whose external file surface is identical (key_store.cpp :10-13 and shared_font_core.h:40-47 in both).

NCA, NRO, NSO, NSP and XCI are loaded (loader/). Two key files are read, from keys/ under the application internal files directory, which os.cpp:35 hands to the key store as its root. Both arrive through the in-app importer, which accepts only the two names and rewrites the trimmed pairs into that directory (KeyReader.kt:25-26,56-60); nothing else is consulted for keys, and there is no dev.keys or console.keys path.

No firmware is installed and none is read. The system version is answered from a hardcoded 9.0.0-4.0 structure (ISystemSettingsServer.cpp:9-10) and the system data archives a game asks for through OpenDataStorageByDataId are served as stub RomFS images from the application assets (IFileSystemProxy.cpp:84-90). Two are carried: 0100000000000806, the NgWord filter, holding 0.txt through 15.txt plus common.txt and version.dat, and 0100000000000823, NgWord2, holding ac_<0-15>b1_nx, ac<0-15>b2_nx and ac<0-15>_not_b_nx. A data id without a matching asset opens nothing.

The six shared fonts are the one place where a firmware file replaces a built-in one. Each is looked for in fonts/ under the application external files directory, which resolves to /storage/emulated/0/Android/data/skyline.emu/files/ (SkylineApplication.kt :19,41), and only when it is absent does the asset of the same name serve instead (shared_font_core.h:40-47). The emulator writes the shared font header itself, a magic followed by the length XORed with a key derived at shared_font_core.h:36-38, and then copies the whole file after it (shared_font_core.h:51-55), so the file it expects is the raw TTF payload rather than the headered form the firmware stores. Sizes are taken from the file and never checked, and the six together have to fit the 0x140A000 shared memory block.

A custom Vulkan driver can be loaded through adrenotools from gpu_drivers/

17 files | 1 required, 16 optional | 2 in repo, 15 missing

prod.keys required in repo
Production keys for content decryption

title.keys optional in repo
Per-title keys

FontStandard.ttf optional missing built-in fallback
Shared font, standard

FontChineseSimplified.ttf optional missing built-in fallback
Shared font, simplified Chinese

FontExtendedChineseSimplified.ttf optional missing built-in fallback
Shared font, extended simplified Chinese

FontChineseTraditional.ttf optional missing built-in fallback
Shared font, traditional Chinese

FontKorean.ttf optional missing built-in fallback
Shared font, Korean

FontNintendoExtended.ttf optional missing built-in fallback
Shared font, extended button glyphs

0100000000000806 optional missing bundled
NgWord system data archive

0100000000000823 optional missing bundled
NgWord2 system data archive

binaryList.txt optional missing bundled
Time zone location list

version.txt optional missing bundled
Time zone data version

profile_picture.jpeg optional missing bundled
Default user profile image

blit.vert.spv optional missing bundled
Blit vertex helper shader

blit.frag.spv optional missing bundled
Blit fragment helper shader

clear.vert.spv optional missing bundled
Clear vertex helper shader

clear.frag.spv optional missing bundled
Clear fragment helper shader

Generated on 2026-08-23T16:12:06Z